Studio Wildcard have now confirmed that the physical release of ARK Survival Evolved on PS4 and Xbox
The game will still launch in August, however, much closer to the end of the month.
The reason given for the full release delay is that the certification process took longer than anticipated and means that ARK Survival Evolved will see its full release on August 29.
“Let’s address the mammoth in the room. Official Release. As of today, ARK has completed its Gold Master and certification for retail release,” a statement from Studio Wildcard explains.
“This process took a little longer than expected and as a result, our release date has been pushed back to August the 29th.
“We’re deeply apologetic for those who were negatively affected by the delay; it sucks, it wasn’t what we had wanted, nor planned but where we currently stand.
“We wanted to address this sooner but did not want to make any statements until we were completely sure of what was going to happen.”
This has also pushed back the launch of the ARK Ragnarok mod, which was supposed to arrive in early August for PS4 and Xbox One players.
This is also being moved to August 29, which included the next major update being launched on PC.
“Ragnarok’s new release date on console and upcoming PC update will now also be the 29th of August.
“This extended time will allow further development of the map and you guys can expect a gigantic update, even bigger than we initially thought.
“On the date of release, the overground of the world will increase by approximately one quarter, which is near-enough a ‘TheIsland-sized’ expansion; the update will feature new biomes, a coastal Wyvern canyon, an epic boss encounter, new engrams, and something secret the Ragnarok team are cooking up!
“We will also be adding their custom creatures to our main game, which will allow players to transfer them via the CrossARK system, so you’ll be able to bring over your Ice Wyverns to The Island, The Center, and Scorched Earth.”
Following these developments, Studio Wildcard says they’ll be moving their focus back to multiplayer patches, which have been somewhat sidelined this month.
“First of all, there will be a lot of focus on PC Performance this month (don’t worry console-users, you’ll be receiving these updates too!).
“We will be porting over a lot of the improvements we made on console, as well as working with our industry partners to bring up that PC performance to get you the best possible experience.
Here are few areas of the game that will be getting immediate priority:
Multiplayer Bosses; let’s face it, they’re ridiculous, we know why and we’re going to fix it. You’ll soon be able to enter the boss arenas and fight bosses at reasonable difficulty, it’ll still be a challenge, just no longer a monumental/near-impossible task.
The Baby-to-Juvie-Stasis issue; that’s also getting fixed. For those not familiar, this is the problem where baby-creatures are entering stasis which (sort of) prevents them from ageing, and therefore they’re not eating from troughs which result in death.
The Center & Under the Mesh; we’re going to be implementing a technical solution to stop jerks from going under the map and raiding people. This one will take a little bit longer, but we’ll have it in as soon as possible.